In this lab, you’ll learn how to develop virtual reality content for the Oculus Rift and MIDEN using Unreal Engine and 3D Studio Max. You’ll also be introduced to asset creation (3D modeling with 3D Studio Max) and scene assembly / functionality by bringing assets into the Unreal Engine & creating interactive experiences through Unreal’s Blueprint system. At the end of the class you’ll be capable of developing virtual reality experiences, simulations, and tools to address real-world problems.
Learning Objectives: Students will have an understanding of how to generate digital content for Virtual Reality platforms; be knowledgeable on versatile file formats, content pipelines, hardware platforms and industry standards; understand methods of iterative design and the creation of functional prototypes using this medium; employ what is learned in the lecture section of this course to determine what is possible, what is marketable, and what are the various distribution methods available within this platform; become familiar with documenting their design process and also pitching their ideas to others, receiving and providing quality feedback.
ENTR 390.010 | CLASS# 25294
Credits: 2 graded (Lecture and Lab must be taken together)
Prereq: STUDENTS ARE AUTO-ENROLLED IN LECTURE WHEN THEY ELECT THIS LAB.